Monday, March 16, 2009

Crazy Machines 2

Description

Crazy Machines 2 also offers connection to an extensive online community of Crazy Machines 2 gamers. Players can post the machines they’ve created and download puzzles created by others. Trophies and high ratings will keep players coming back for more, as special achievements and clever solutions are rewarded.

Features

  • World Tour – travel with the professor to exotic locations such as the Caribbean, Alaska, and China
  • Multiple solutions to every puzzle!
  • Free-style mode – create, destroy, and publish your own crazy machines
  • Upload and download player laboratories and rate the best of the best online!
  • All-age appeal – the whole family can enjoy this title
  • Exciting bonus levels
  • Pristine 3D graphics
  • Electrifying sound effects

Hardware Requirements

  • Win Vista/98/ME/2000 XP
  • 800 MHz CPU, 128 MB RAM, DirectX 9 compatible graphics card with 32 MB RAM*, DirectX compatible sound card, DirectX 9.0c 100 MB available fixed disk storage, 2X CD ROM
  • *Phys X Aegia Card recommended

Red Orchestra: Ostfront 41-45



Description

Red Orchestra lets players choose from 28 infantry weapons or crew one of 14 different fully-realised vehicles on the Russian Front between 1941-45. The combination of roles across more than one dozen maps, based on real-world locations and battles, allows Red Orchestra to finally achieve its goal of delivering a full first-person, WWII combat simulation.

Hardware Requirements

Minimum: CPU: 1.2 GHZ or Equivalent, 512 MB RAM, Video Card: 64 MB DX9 Compliant, 2 GB free hard drive space, DX 8.1 Compatible Audio, Windows 2000/XP

Recommended: CPU: 2.4 GHZ, Video Card: 128 MB DX9 Compliant with PS 2.0 support, Sound Card: Eax Compatible

King's Bounty: The Legend


Description

King's Bounty: The Legend is an adventure game with tactical turn-based battles and role-playing elements. In a fairy tale fantasy world of fearless knights, evil mages, wise kings and beautiful princesses the player controls a hero. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats.

Gameplay is divided into two major sections: adventure mode and battle mode. While playing in adventure mode the gamer controls their character in real-time. With several classes available at the start of a new game, the player moves through the adventure map seeking various treasures, fighting monsters and accomplishing quests tasked to him by the local stewards. Once in battle mode the gamer assumes the role of a war chief, leading his troops in tactical turn-based combat. Battles take place on land or sea, in dungeons or castles or even in some items! The hero himself doesn't participate in the combat, but can assist his troops by casting spells or summoning different creatures.

Features

  • Classic real-time (adventure) meets turn-based (battles) gameplay
  • Rich fantasy setting, storyline with a lot of twists and an unexpected ending
  • Three types of characters to choose from – Warrior, Paladin and Mage. Each of them with unique characteristics and abilities
  • Huge game world with dozens locations and battlefields – both on the surface and in the dungeons
  • The game world isn't static - enemies don't just sit and wait for the hero to arrive, they pursue their own aims and try to get into the player's way

Hardware Requirements

  • Processor Pentium IV 3000 MHz or analogous AMD
  • RAM 1Gb
  • Videocard Nvidia GF7800 with 256Mb or analogous by ATI

Gothic II Gold


Description

Gothic II Gold includes the original game plus its expansion pack, Gothic II Night of the Raven. In this popular RPG of action and adventure, players experience a storyline of intrigue and mystery as they wander through massive fully 3D lush environments, where players may encounter more than 500 characters. With more than 50 magical artifacts, such as rings, amulets and belts; 50 magic spells to cast; and 150 powerful weapons to wield, players will have more than enough power to take on Evil.

Hardware Requirements

Operating System: Windows 98/ME/2k/XP Processor: 700 MHz or faster RAM: 256 MB or higher Hard Drive: 4.5 GB free disk space Video Card: 3D graphic card 32 MB or higher CD-ROM: CD-ROM

X-Blades

While good “hack and slash” titles are hard to come by these days, occasionally a developer will come by and try to put a new twist on a classic genre. X-Blades makes no apologies for itself, from the mindless hordes of enemies right down to the nearly-naked female protagonist. The player takes on the role of Ayumi, a violent young lady bent on – you guessed it – destroying monsters in search of treasure. The game features two different endings, but the minimalist storyline is not likely to propel players any further into smashing their way through demons. Drawn up in a cutesy-anime style, her character design is the main standout in the game. The quality of her animation is something of a mixed-bag, with her full-speed run looking like many of the hovering and skating animations that plagued characters seen before in games of this style.

At the heart of the X-Blades combat system is three primary attack types, which consists of magic, melee, and ranged attacks. Her “gun-blades” combine the melee and ranged components into a single weapon (or, more accurately, dual weapons since she wields both of them). Carving through groups of baddies loses its appeal rather quickly, as very little tactical ability is required and the foes tend to be extraordinarily dumb, anyway. The magical attacks are your classic, elemental-based sorcery, ranging from powerful earthquakes to sizzling blasts of flame. Some of the animalistic beasties you’ll face are more vulnerable to certain “classes” of magic than others, not unlike the magical “houses” from Otogi of yesteryear. The magic itself is accumulated through combat, as are the various upgrades that will improve Ayumi’s combat abilities. Battles force Ayumi to remain ensconced in a designated zone until the enemies have all been destroyed, lending combat a forced intensity that feels a bit artificial at times. The ability to collect objects and navigate environmental hazards helps to break up the pace of the combat, but falls just short of what most players would likely consider “a good time.”

Much of the fighting, particularly where magic selection is concerned, feels rather unnatural in the heat of battle. Even players willing to tolerate the cumbersome controls will likely find fault with the gameplay itself where both the enemies and the environments become repetitive early on. The music and sound effects are all in working order, adequate but nothing terribly memorable. The game’s thespian performances are almost laughable at times, as Ayumi’s valley-girlish whining loses its charm almost as quickly as the combat itself. The biggest highpoint of X-Blades is probably its visual style, with the distinctive-looking heroine and almost blinding color palette lending a near comic book-like quality to the game. On the whole, however, there’s very little here that hasn’t already been done elsewhere, and with greater success. Since the game is already planned to be extended into a trilogy, one can only hope that the controls are streamlined and the gameplay given a hefty overhaul before Ayumi’s second outing.

Gameplay: 6.0
Clumsy, repetitive, and frequently dull combat leeches most of the fun out of an essentially simple game.

Graphics: 8.0
Not mind blowing, but some striking effects here and the character design is rather unique.

Sound: 7.0
Decent effects and music, but the voice acting is fair, at best.

Difficulty: Easy/Medium
Players will find the game ranges from mind-numbingly easy to inexplicably frustrating.

Concept: 7.0
Interesting character design and varied combat mechanics, but there’s very little truly inspired about it.

Overall: 6.5
X-Blades may prove a pleasant enough distraction for hack-and-slash gamers thirsty for something new. Repetitive gameplay and bland design keep it from becoming anything outstandingly great.